Super Smash Bros. While there was some talk about the Switch game, Sakurai touched on a few other interesting topics as well. He also discussed his own personal way of playing Smash Bros. Ultimate at the moment, and thanked fans for their support having sold 5 million copies in its first week. The piece also brings up creating entertainment, regrets, and the Japanese games industry. Happy new year! I say that, but… This was actually written at the end of the year.
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“If I were to hand over the work to someone else, it would be a full-time, multi- person designated workload,” Sakurai previously explained. Ultimate is chock full of content in a way very few games are, but a similar thing could be said of all of director Masahiro Sakurai's games.
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This is Masahiro Sakurai. He makes Smash Bros.
Super Smash Bros. Ultimate is chock full of content in a way very few games are, but a similar thing could be said of all of director Masahiro Sakurai's games. The year-old developer has a reputation as one of the most stringent and hardest working directors in the business, to the point where he makes jokes about never sleeping that people aren't entirely sure are actually jokes. Ultimate where he had symptoms of something that resembled food poisoning. He couldn't figure out where he would have eaten bad food, and suggested it would be the kind of thing you go to the hospital for, but instead he simply hooked himself up to an IV drip and continued working. But instead I make sure I come to work every day and write proper daily reports and such.